…design to inspire.

“I think cinema has this beautiful component. It's a universal language”

Paolo Sorrentino

SNACKFLIX

Order your snacks and drinks ahead of time

Responsive Web Application design

Case Study

My roles: UX researcher/Visual Designer.

Project duration: Feb. 2024 - Feb. 2024.

Responsibilities: Paper and digital wire framing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

Tools used: Figma, Canva, Scketch, AI image generator.

After completing my previous case study, I advanced to the next phase of my design journey by developing a responsive web application catering to both desktop and mobile users. Leveraging responsive web design ensures optimal content viewing and an improved user experience compared to non-responsive applications. This approach ensures easy readability and navigation, making the app mobile-friendly.

So I began by creating an IA for Snackflix's responsive web app and organizing the structure in order to provide a high-level view of a product while keeping the user experience in mind for creating a new order of snacks and beverages that must be as smooth, hassle-free, and accessible to everyone.

So I created a fundamental IA that focuses mostly on two routes for the SNACKFLIX user: new order and track (existing) order.

The next step was to create paper wireframes. Before beginning, I established a list of elements that needed to be included in the wireframes to ensure that I tackle every aspect during the design process.

I want the user to be able to easily create a new order or track an existing order without searching for or scroll down for the appropriate button, so I believe it is more beneficial to have these two primary CTAs up front and above the fold.

  • Main nav. bar

  • Track order CTA

  • New order CTA

  • How it works

  • Account/profile

  • Footer

Digital Transformation of the Wireframes

Transforming Initial Sketches into Figma Designs

While turning my initial sketches into digital designs using Figma, I made several improvements. I followed a design approach that focuses on users, aiming to create a clear and functional design.

At this stage I’ve created one user flow for Desktop and Mobile.

Mockup and Low-Fi prototype

Evolution from Figma Wireframes to Low-Fi Prototype

Following the creation of digital wireframes in Figma, the transition to building a Low-Fi prototype began, establishing the initial user flow. This phase involved continuous iterations, refining the wireframes to enhance the user experience and streamline the flow.

Testing

Usability study:
During a usability study, I did both moderated and unmoderated tests for the responsive web application.


My KPI’s were to determine whether user’s pass was clean and easy for them to reach from point A to B, begginig at the Home Page and ending at the Confirmation Page. Also one’s satisfaction was another important measure to be collected.


During this study - I asked the participants to create a new order from their Desktop device and feedback me about their process.

The mobile version will be iterated according to the desktop low fi prototype feedback.

Usability study findings:

  1. When progressing from first step to the next one - there was no option to view the previously chosen step.

  2. in the visually presented steps - it’s better to create some kind of indication (add colours) so I can see where I am at each stage of the ordering process

  3. Review & Checkout page - I want to be sure I can make changes right before clicking the “buy now” option.

Following the initial usability study test - here is the final high-fidelity prototype presenting cleaner user flows for ordering and tracking snacks and beverages

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