…create to elevate.

Do you know what makes a movie work? Moments. Give the audience half a dozen moments they can remember, and they'll leave the theatre happy. — Rosalind Russell

SNACKFLIX

Order your snacks and drinks ahead of time with SNACKFLIX app

Case Study


My roles: UX researcher/Visual Designer

Project duration: Nov. 2023 - Jan. 2024

Responsibilities: Conducting interviews, paper and digital wire framing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

Tools used: Figma, Canva, Scketch, AI image generator

My first case study was born…

Picture this: a Saturday midday movie, the scent of buttery popcorn, and the excitement of watching the latest blockbuster. Sounds like a perfect day, right? Well, almost.

Ordering tickets was easy, but the concession line drama? An eternity for water and popcorn, ticking clocks, and frazzled nerves. The experience was far from perfect, which made me think “There's got to be a better way to snack and watch a movie without turning it into a race against time.”

That moment pushed me to create "Snackflix" – a snack ordering app for a movie theater to help moviegoers turn those stressful snack moments into a seamless, enjoyable experience.

Observe to experience…

The Problem:

Nobody enjoys waiting in line for snacks, and moviegoers globally seek to savor their treats without losing precious time in lengthy queues before the film or missing parts of the movie for refills.

The Goal:

To develop a snack ordering app, allowing users to pre-order and personalize their snacks and drinks, skip lengthy waits, and elevate the overall experience.

Designing process

User Quantitative Research

My initial assumption regarding user challenges, drawn from personal experience, centers around impatience arising from waiting in long lines, possibly leading to missing parts of the movie.

The research I carried out involved an online survey with twelve participants. The survey targeted individuals aged 18-56+ who frequent movie theaters and have ordered snacks. Most of the participant were located in the United States.

Main research goal: I wanted to understand common challenges moviegoers face during snack ordering process at the movie theaters.

Survey Link: https://ows.io/qs/twvfcx2w


Research results summery

Current challenges during a snack ordering process

  • 60% of the participants are willing to wait less than 5 minutes for their snack and drinks order

  • 50% of the participants missed the beginning of the movie

  • 50% of the participants weren’t “happy” with the current snacks ordering process and marked mostly 1-6 on scale of 1-10

Competitor Analysis

After the user survey I conducted a competitor analysis in order to gain a better understanding of comparable apps in the market at the moment, as well as the companies driving them. I evaluated each competitor's product based on visual design, ordering and payment processes, delivery/pick-up procedures, and overall ease of use.

AMC Theaters - a movie theater corporation located in the US, has been defined as a direct competitor. AMC Theatres, known for its casual and laid-back attitude, often sit near amusement parks and tourist sites. Their goal is to deliver a similarly fun and entertaining experience as the surrounding areas.

Studio movie Grill (SMG) - US-based movie theater company, has been defined as indirect competitor. They suggest an American Grill menu, full service bar, and in-theater dining.

Showcase cinemas - US-based movie theater chain company, has been defined as indirect competitor, that prioritizes the latest movies, cutting-edge technology, comfortable seating, and a diverse dining selection to enhance the overall movie-going experience.

Regal - US-based movie theater company has been identified as a indirect competitor. Regal aims to be a higher-end cinema with marketing efforts highlight the high quality of their products. Their commitment: “The Best Place to Watch a Movie!” 

User Research Pain Points

  • Time

    Lengthy lines often leading to impatience and potential delays in enjoying the film

  • Missing the movie

    The frustration of missing scenes or moments in the movie due to unnecessary delays

  • Social discomfort

    Overwhelming social discomfort, during crowded moments, impacting one’s enjoyment of the cinematic experience

User Stories and Empathy Maps

Based on my user survey and competitor analysis insights, I came up with 2 user personas to help with the entire design process.

Paper wireframes

Creating many iterations of each app screen on paper was a deliberate step to ensure that the pieces that were converted to digital wireframes properly addressed user pain points. The home screen's primary focus was on providing a quick and simple ordering experience to help users save time.

I created a mid-fidelity prototype from the completed set of digital wireframes. The main user flow I connected was ordering snacks by creating a ‘New Order’, so the prototype could be utilised in a usability test.

Testing

Usability study:

During a usability study, I did both moderated and unmoderated tests.

My key KPIs were to determine the average time users spent completing the snack ordering process from beginning to end, as well as to collect user satisfaction with the app.

Through conducting two rounds of usability studies I was able to:

  1. Guide the design process from wireframes to mockups.

  2. Using a high-fidelity prototype, I revealed which elements of the mockups required refinement.

Usability study findings:

  1. Payment confirmation CTA wasn’t placed hierarchy-wise, which made it difficult for the users to understand the flow on the page

  2. Users wanted to make a scrolling option past items in the menu available during an ordering process

  3. Lack of visuals in the Menu is lacking!

  4. The titles on each page weren’t prominent enough

  5. Missing the ‘Track Order’ page after a payment confirmation.


After the preliminary usability testing, I present the refined high-fidelity prototype, showcasing streamlined user flows for ordering and tracking snacks and beverages.


To enhance legibility, I meticulously selected suitable sizes for text, buttons, and icons, prioritizing an optimal and easily readable design. This consideration aimed to accommodate users of varying visual abilities for a more inclusive experience.

Accessibility Considerations

I strived to design a navigational flow with a logical and straightforward structure, prioritizing a user-friendly experience that minimizes the risk of users getting lost and ensures seamless transitions between app sections.

I aimed to create an inclusive color scheme aligned with web accessibility guidelines to enhance our site's inclusivity. This commitment not only fosters deeper user loyalty but also provides a competitive edge by prioritizing user inclusivity, going beyond unique features to create a more accessible experience through carefully chosen color pairings.

Takeaways & Next Steps

What I learned:

Conducting user research, competitive audits, and usability tests first appeared difficult, but they turned out to be more practical and enjoyable than I had expected. Going through this process enabled me to see my work from new and different viewpoints. Furthermore, discovering knowledge about accessibility was a source of satisfaction. Simple changes, such as changing the colours and movements, could improve the app's overall user experience and usefulness.

As my first project, it has been a continuous learning experience, and I intend to iterate and improve it as I gain more skills and create materials for future projects. I intend to do additional usability testing to improve and optimise the user experience.

Next Steps:

Thank You!

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